Monthly Archives: June 2012

Music Channel

Aloha World!

I know I already have a music channel here on YouTube, but me and a friend are gonna make a new one with nice covers of several songs. Of course, we’ll be featuring singers since none of us can actually sing correctly! xD

No seriously, my voice sucks.

Real bad.

Trust me.

See ya soon!

Betisier du Baccalaureat 2012 !

Le betisier du Baccalaureat 2012 est arrive!

Allez voir sur la page du BETISIER !

– « … en même temps, si vous comptez sur moi pour vous répondre, vu ma moyenne, c’est mal barré… »

=b

Hearts and Souls – Piano Clones

Me myself and I playing Heart and Soul, my styel! 😉

Le Vieux Bistrot – La Comedie Musicale!

Une comedie musicale ecrite et jouee par des eleves de la 1ere a la 2nde.

El Betisier!

Voila! Donc pour tous ceux intereses, j’ai uploade le BETISIER de l’annee 20112012,

mais j’ajouterais une petite appli pour les voir aleatoirement.

Je rajouterais aussi les betises des autres classes, jusqu’a avoir une belle collection!

On commence avec 40 perles!

Voila, voila! =)
Enjoy! 

Add a 3D animation Visual Effect to a video (VFX) (Tutorial)

In this tutorial, we’ll see how easy it is to add a 3D animation.

This Tutorial will cover:

  • 3Ds Max 2011
  • Maya 2012 (Coming soon)
  • Blender (Coming soon)
  • After Effects (CS5)
  • Video editing software
  • V-ray (Optional)

This tutorial will not cover:

  • Model Creation (3d modeling)
  • Model Texturing
  • 3d Animation

Ok, this is a pretty easy and straight forward tutorial.

First thing you’ll need to have is base footage. That’s the video to which you’ll add the 3d animation. For this tutorial, I chose a video of myself to which I’ll add a dragon landing in front of me.

For those interested, I picked the model, textures and animations from Skyrim.

This is my base footage:

 Irishrim Base Footage Still-shot
Kinda’ crappy quality, I know…

Now we need the main most important part. The animated model.
Here’s my dragon opened in 3Ds Max 2011:

Skyrim Odhaviing Dragon

I’d share the model and animation but there’s got to be copyright on those stuff… Hopefully I’ll make a tutorial on how to export a Skyrim *.Nif model, texture and Animations *.hkx

So open your animated model. Go through the frames, make sure everything’s there.
For this tutorial, we won’t be using any camera, the perspective viewport should be enough for this 40 frames scene.

Next, add your video as Viewport background. Alt+B or Views>Viewport Background>Viewport Background… 

Once you’re there, you can import your Base Footage.

Open your Base Footage with “Files“, make sure that the format is accepted. Here I used an AVI Format

Use Frame” should be the part of the video that will be set in background

Start at” should be 0, we start at the beginning most of the time =)

Most of the time, we want it to be “Blankbefore and after the processing, this way we can see if our animation stays within the limits of the video.
In case you want to make it longer, you can as well “Hold” the video.

We want to “Display Background” or simply do it manually Views>Viewport Background>Show Background

And “Animate background“. Don’t want a still.

Finally, set the Viewport to “Perspective“. Except if it’s a Top/Side/Front shot.

This should be the result:

Now comes the “Fun” part, we need to place the Dragon correctly. The Viewport Background is static, so it won’t move if you move the model.

Use Scroll Drag to  move the model
Use Alt+Scroll Drag to rotate the model
Use  Ctrl+Alt+Scroll Drag to zoom the model

Once correctly placed, you should have something like this: (I scrolled through the frames to set it up correctly)

Correctly Placed Dragon

You can Scroll through the frames by dragging the Keyframe Ruler

If the model animation fits the Base Footage, we’re almost ready to export!
We first need to set a green background (or any color that does not match the model’s color)

We go through the Environment. Rendering>Environment… or simply 8

I chose Green here because the Dragon has nothing Green.

Ok! Now we’re ready to EXPORT!

I used Vray for realistic rendering, but mentalray or any other is fine.

Go to Rendering>Render Setup… or F10

With Mental Ray, this is the window you should get:

I highlighted the Settings you should input.

For those of you that have VRay, here are the settings:

Those are the same parameters, except we might want to use some advanced lightning with Vray. The rest should be by default.

Hit Render!

Depending on your computer strength and the length of your animation, this might take a while.

Now that we have a nice AVI file, we want to merge this with the base footage.

Irishrim Base Footage Still-shot

We’re now gonna head to After Effects! I have AE CS5.5

Create a new composition with the size and length of you animation. ANIMATION, not BASE FOOTAGE, we don’t want the animation to appear/disappear at some point.

And import the Base Footage and the Animation Footage into the project.

And then drag the Base Footage (the one with no effects or anything) into the composition (you might want to re-scale it).

If you see crappy quality, this is entirely normal. It’s the final render that outputs maximum quality, this is just a mere preview.

Now drag the Animation Footage (the one we rendered earlier in 3Ds Max) into the composition.

And place it adequately.

Now, we have this nasty Green Background we want to get off.

The reason why we chose to make it green, is because we are gonna tell After Effects to remove anything green he sees in the video. That’s why we chose an uncommon color. If the dragon was Green, we would have needed to chose a blue or red background.

Now we’re gonna select the Animation Footage (dragon footage) and go to Effect>Keying>Color  Key and no hotkey this time :b

Now we’re gonna use the Color Picker That you see on the left

And we’re gonna Pick Out the Green.

You can see most of it disappeared, but there’s still some green. We can play with the settings :

Not that these settings may not work for you, you need to play a bit with the Tolerance.

Now there’s still a thin layer of Green around the dragon.

We need to use a Spill  Suppressor in Effect>Keying>Spill Suppressor

Pick Out the Green again and set the Accuracy to Better rather than Faster.

Now that the Green is fully Suppressed, here’s what it looks like!

If you scroll through the frames (on the timeline) you’ll notice that the Base Footage is shaky, but the animation is not!

That’s problematic 😦

But it’s easy to fix! 😀

First of all, Create a new Null Object in Layer>New>Null Object or Ctrl+Alt+Shift+Y

Now select the Base  Footage and right click it, and select Motion Track

Now in the Tracker Options, we want to set a few parameters first.

Motion Source : Your base footage
Check : Position and Rotation
Motion Target : Null

Then place the 2 trackers on a landscape landmark or anything distinctive, not the grass…

Then press the little Play button and wait for a while.

Once then entire tracking is done, press Apply.

And confirm for the X and Y axis.

And everything was tracked and applied to the Null Object.

Now we’re gonna apply the motion that we tracked to the Animation Footage.

So pull the little whip of the Animation Footage and drag and link it with the Null Object to which we just applied motion.

Now that everything is done, you can add the composition to the render queue!

Voila! =)

Hope you enjoyed this long, but thorough tutorial!
With a bit of practice, this can easily be achieved in less than 20 minutes.

Here’s the final video I made for a project in English class:
Irishrim – The Return of Dragonborn

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