Me myself and I playing Heart and Soul, my styel! 😉
Aloha World!
I know I already have a music channel here on YouTube, but me and a friend are gonna make a new one with nice covers of several songs. Of course, we’ll be featuring singers since none of us can actually sing correctly! xD
No seriously, my voice sucks.
Real bad.
Trust me.
See ya soon!
Le betisier du Baccalaureat 2012 est arrive!
Allez voir sur la page du BETISIER !
– « … en même temps, si vous comptez sur moi pour vous répondre, vu ma moyenne, c’est mal barré… »
=b
Me myself and I playing Heart and Soul, my styel! 😉
Une comedie musicale ecrite et jouee par des eleves de la 1ere a la 2nde.
Voila! Donc pour tous ceux intereses, j’ai uploade le BETISIER de l’annee 2011–2012,
mais j’ajouterais une petite appli pour les voir aleatoirement.
Je rajouterais aussi les betises des autres classes, jusqu’a avoir une belle collection!
On commence avec 40 perles!
Voila, voila! =)
Enjoy!
In this tutorial, we’ll see how easy it is to add a 3D animation.
This Tutorial will cover:
This tutorial will not cover:
Ok, this is a pretty easy and straight forward tutorial.
First thing you’ll need to have is base footage. That’s the video to which you’ll add the 3d animation. For this tutorial, I chose a video of myself to which I’ll add a dragon landing in front of me.
For those interested, I picked the model, textures and animations from Skyrim.
This is my base footage:
Kinda’ crappy quality, I know…
Now we need the main most important part. The animated model.
Here’s my dragon opened in 3Ds Max 2011:
I’d share the model and animation but there’s got to be copyright on those stuff… Hopefully I’ll make a tutorial on how to export a Skyrim *.Nif model, texture and Animations *.hkx
So open your animated model. Go through the frames, make sure everything’s there.
For this tutorial, we won’t be using any camera, the perspective viewport should be enough for this 40 frames scene.
Next, add your video as Viewport background. Alt+B or Views>Viewport Background>Viewport Background…
Once you’re there, you can import your Base Footage.
Open your Base Footage with “Files“, make sure that the format is accepted. Here I used an AVI Format
“Use Frame” should be the part of the video that will be set in background
“Start at” should be 0, we start at the beginning most of the time =)
Most of the time, we want it to be “Blank” before and after the processing, this way we can see if our animation stays within the limits of the video.
In case you want to make it longer, you can as well “Hold” the video.
We want to “Display Background” or simply do it manually Views>Viewport Background>Show Background
And “Animate background“. Don’t want a still.
Finally, set the Viewport to “Perspective“. Except if it’s a Top/Side/Front shot.
This should be the result:
Now comes the “Fun” part, we need to place the Dragon correctly. The Viewport Background is static, so it won’t move if you move the model.
Use Scroll Drag to move the model
Use Alt+Scroll Drag to rotate the model
Use Ctrl+Alt+Scroll Drag to zoom the model
Once correctly placed, you should have something like this: (I scrolled through the frames to set it up correctly)
You can Scroll through the frames by dragging the Keyframe Ruler
If the model animation fits the Base Footage, we’re almost ready to export!
We first need to set a green background (or any color that does not match the model’s color)
We go through the Environment. Rendering>Environment… or simply 8
I chose Green here because the Dragon has nothing Green.
Ok! Now we’re ready to EXPORT!
I used V–ray for realistic rendering, but mental–ray or any other is fine.
Go to Rendering>Render Setup… or F10
With Mental Ray, this is the window you should get:
I highlighted the Settings you should input.
For those of you that have VRay, here are the settings:
Those are the same parameters, except we might want to use some advanced lightning with Vray. The rest should be by default.
Hit Render!
Depending on your computer strength and the length of your animation, this might take a while.
Now that we have a nice AVI file, we want to merge this with the base footage.
We’re now gonna head to After Effects! I have AE CS5.5
Create a new composition with the size and length of you animation. ANIMATION, not BASE FOOTAGE, we don’t want the animation to appear/disappear at some point.
And import the Base Footage and the Animation Footage into the project.
And then drag the Base Footage (the one with no effects or anything) into the composition (you might want to re-scale it).
If you see crappy quality, this is entirely normal. It’s the final render that outputs maximum quality, this is just a mere preview.
Now drag the Animation Footage (the one we rendered earlier in 3Ds Max) into the composition.
And place it adequately.
Now, we have this nasty Green Background we want to get off.
The reason why we chose to make it green, is because we are gonna tell After Effects to remove anything green he sees in the video. That’s why we chose an uncommon color. If the dragon was Green, we would have needed to chose a blue or red background.
Now we’re gonna select the Animation Footage (dragon footage) and go to Effect>Keying>Color Key and no hotkey this time :b
Now we’re gonna use the Color Picker That you see on the left
And we’re gonna Pick Out the Green.
You can see most of it disappeared, but there’s still some green. We can play with the settings :
Not that these settings may not work for you, you need to play a bit with the Tolerance.
Now there’s still a thin layer of Green around the dragon.
We need to use a Spill Suppressor in Effect>Keying>Spill Suppressor
Pick Out the Green again and set the Accuracy to Better rather than Faster.
Now that the Green is fully Suppressed, here’s what it looks like!
If you scroll through the frames (on the timeline) you’ll notice that the Base Footage is shaky, but the animation is not!
That’s problematic 😦
But it’s easy to fix! 😀
First of all, Create a new Null Object in Layer>New>Null Object or Ctrl+Alt+Shift+Y
Now select the Base Footage and right click it, and select Motion Track
Now in the Tracker Options, we want to set a few parameters first.
Motion Source : Your base footage
Check : Position and Rotation
Motion Target : Null 1
Then place the 2 trackers on a landscape landmark or anything distinctive, not the grass…
Then press the little Play button and wait for a while.
Once then entire tracking is done, press Apply.
And confirm for the X and Y axis.
And everything was tracked and applied to the Null Object.
Now we’re gonna apply the motion that we tracked to the Animation Footage.
So pull the little whip of the Animation Footage and drag and link it with the Null Object to which we just applied motion.
Now that everything is done, you can add the composition to the render queue!
Voila! =)
Hope you enjoyed this long, but thorough tutorial!
With a bit of practice, this can easily be achieved in less than 20 minutes.
Here’s the final video I made for a project in English class:
Irishrim – The Return of Dragonborn
Movie comment, review and analysis
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